![]() When you activate the weapon, your eyes roll back and your vision swims with bright color, seeing the world in greater detail than ever before, allowing you to perceive the weave directly and create spells. The subject material of the dreams is normal (IE, unsettling and strange) but you are always completely lucid and remember them in perfect detail. Every night since you picked up the blade you have been having strange, impossibly vivid dreams. The character found the blade after being shipwrecked on a ruined crag. (spoiler!) When activated the blade becomes encrusted with barnacles and let's off a twisting mist. Obligatory nod to Critical Role's character Fjord. (hexblade's curse) MC can never really get warm, and when he casts spells the winds begin to howl and scream around him. The blade empowers him, however, filling hims with the strength of a giant when he fights (hex warrior) and occasionally enlarging his blade just before he hits. An ancient giant-king's blade that the player can't actually carry on his person. Character is always hot and has horrible heartburn. If the player pays attention, he'll note that the fluff is much more consistent with a red. Refluff hexblade's curse as something like a dragon's fear aura emanating from the blade. He insists that he was a gold dragon, but in reality was a red dragon with a really good deception skill. A dragonbone blade that contains the spirit of an ancient dragon. ![]() I like leaving the patron's nature open-ended. man, I'm playing a warlock so that my faustian deal can turn sour. This thing really has the character by the metaphysical nads, and that makes my diabolical side cackled with glee. It gives me a hook to engage that player's character with. What are some fun open-ended bits of fluff that you could ascribe to a sword?ġ. What are some fun origins for a sentient sword?ģ. As a player/DM, would you prefer to have the origin of the blade (and therefore the nature of the 'true' patron) be DM-defined, or player-defined?Ģ. The DM has enough to manage without making a special subplot for a piece of equipment.ġ. But I can see the other side of that as well. So, what's a better patron? The sword is the conduit for the pact, but lots of people make magic swords.Īs a player, I like the idea of leaving the exact nature of my patron to the DM so that he can mess with me and integrate the patron into the story. I get the planar symmetry of it, alongside the celestial, infernal, and Fey pacts, but honestly I'm not married to DND cosmology as a whole. The shadowfell is already kinda boring and if my patron has as his sole attribute:"Lives in Shadowfell" I'm out, sorry. But where did that sword come from? The origin of your sword is what's going to really determine your patron's character.ĮDIT: The Hexblade patron is some dude in the shadowfell who makes swords and there is literally nothing else to say about him. So, the hexblade's patron is a sentient sword.
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